Tag Archives: Proximity

Fitts’ Law

Fitts’ Law is a mathematical model that predicts how long it will take to “point” at a target. It was first proposed by Paul Fitts in 1954. It takes into account where you are currently pointing relative to the target; How far away the target is and how big the target is. It has been [...]

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Leading the Eyes

Every good magician knows how to lead an audience’s eyes with their gestures. This allows them to make the audience look in one direction, and whilst their gaze is averted, the magician is free to perform a sleight of hand or develop his illusion.
This same effect can be used in design. Here in the UK, [...]

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Why Google’s Chrome Browser Tabs get it spot on

Google’s Chrome Web browser was released to much fanfare last week. One of the touted features was their redesign of the tabbed interface. They got it spot on, it’s exactly how it should be.
Here’s how Apple do it in Safari (click to enlarge):

Here’s how it’s done in Firefox (click to enlarge):

And here’s it done [...]

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Learning more about CRAP

I posted yesterday’s tutorial to hacker news and I must say I’ve been overwhelmed with the response I got; so a big hello and thank you to everyone who clicked through! A few people were interested where the term CRAP came from and if I invented it. No, I didn’t invent it; all I did [...]

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How to make your user interface CRAP

Graphic design has 4 basic principles that appear to varying degrees in all well designed works; Contrast, Repetition, Alignment and Proximity. They are there to help guide you in making attractive designs, but I think they can (and should!) be applied when designing user interfaces. This post will show you how. Anyway, I like the [...]

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