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	<title>Comments on: How to make your user interface CRAP</title>
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	<description>Usability shouldn't be a drag</description>
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		<title>By: Mike Eng - Interaction Designer &#187; Archive &#187; Usability Observation #15</title>
		<link>http://usabilityfriction.com/2008/09/08/how-to-make-your-user-interface-crap/comment-page-1/#comment-184</link>
		<dc:creator>Mike Eng - Interaction Designer &#187; Archive &#187; Usability Observation #15</dc:creator>
		<pubDate>Fri, 25 Jun 2010 19:44:29 +0000</pubDate>
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		<description>[...] Proximity (the P in the graphic design acronym CRAP). Another piece of this problem is that the label which demonstrates which way to insert the card [...]</description>
		<content:encoded><![CDATA[<p>[...] Proximity (the P in the graphic design acronym CRAP). Another piece of this problem is that the label which demonstrates which way to insert the card [...]</p>
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		<title>By: 10 Ways to Improve Usability When You Thought it Was Too Late</title>
		<link>http://usabilityfriction.com/2008/09/08/how-to-make-your-user-interface-crap/comment-page-1/#comment-80</link>
		<dc:creator>10 Ways to Improve Usability When You Thought it Was Too Late</dc:creator>
		<pubDate>Thu, 06 Nov 2008 23:47:26 +0000</pubDate>
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		<description>[...] and Proximity. I wrote an in depth article about using CRAP to improve user experience in: How to make your user interface CRAP. These principles are easy to apply and can make a big difference without a huge amount of [...]</description>
		<content:encoded><![CDATA[<p>[...] and Proximity. I wrote an in depth article about using CRAP to improve user experience in: How to make your user interface CRAP. These principles are easy to apply and can make a big difference without a huge amount of [...]</p>
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		<title>By: 10 Ways to Improve Usability When You Thought it Was Too Late</title>
		<link>http://usabilityfriction.com/2008/09/08/how-to-make-your-user-interface-crap/comment-page-1/#comment-81</link>
		<dc:creator>10 Ways to Improve Usability When You Thought it Was Too Late</dc:creator>
		<pubDate>Thu, 06 Nov 2008 23:47:26 +0000</pubDate>
		<guid isPermaLink="false">http://usabilityfriction.com/?p=69#comment-81</guid>
		<description>[...] and Proximity. I wrote an in depth article about using CRAP to improve user experience in: How to make your user interface CRAP. These principles are easy to apply and can make a big difference without a huge amount of [...]</description>
		<content:encoded><![CDATA[<p>[...] and Proximity. I wrote an in depth article about using CRAP to improve user experience in: How to make your user interface CRAP. These principles are easy to apply and can make a big difference without a huge amount of [...]</p>
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		<title>By: Learning more about CRAP</title>
		<link>http://usabilityfriction.com/2008/09/08/how-to-make-your-user-interface-crap/comment-page-1/#comment-41</link>
		<dc:creator>Learning more about CRAP</dc:creator>
		<pubDate>Tue, 09 Sep 2008 17:09:00 +0000</pubDate>
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		<description>[...] Usability Friction Usability shouldn&#8217;t be a drag   Skip to content AboutContactPrivacyLinksAdvertising       &#171; How to make your user interface CRAP [...]</description>
		<content:encoded><![CDATA[<p>[...] Usability Friction Usability shouldn&#8217;t be a drag   Skip to content AboutContactPrivacyLinksAdvertising       &laquo; How to make your user interface CRAP [...]</p>
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